#Blocksworld steam update#
How long is the pause likely to be? Is there a risk that – given the amount of time since the last update – this “pause” might also stall the apps ability to acquire / retain users? If so, what then? So it’s hard not to wonder what the future might actually hold for Blocksworld. Also, if skill sets have indeed been diverted away from Blocksworld to focus on the SL iOS, then they are potentially going to be re-directed for some time, simply because of the amount of time app development and enhancement takes.This tends to suggest the app’s development cycle had perhaps already reached a ceiling in terms of resources at the Lab. The last significant update to Blocksworld was March 2018 – well before any work started on an iOS app for Second Life.When one considers the Lab is now engaged in developing an iOS “companion” app for Second Life, then possibly stepping back from working on Blocksworld (assuming the skills used to develop Blocksworld are indeed still at the Lab) allows in-house iOS talent to be re-directed towards this new SL companion app.Įven so, something of a nagging doubt remains, for two reasons:
![blocksworld steam blocksworld steam](http://cdn.akamai.steamstatic.com/steam/apps/642390/ss_06cf0d5610c3c0c0187a5e7d290c7f18f1c305cb.jpg)
However, Blocksworld continues to be available in the App Store as it still has a healthy amount of users and many people continue to enjoy it. Our primary focus continues to be on Second Life and Sansar, so we’ve paused new development and promotion for Blocksworld. It took a little time to get a reply, and when it did come in, it was a little short, considering the length of time it took for it to arrive: The revised web page footers seem to leave little room for Blocksworld with their focus on SL, Sansar and TiliaĪll of which made me wonder what was going on, so I reached out to the Lab in early July to ask. Nevertheless, the game continues to be available on the Apple Store App Preview, and on Steam Early Access, and to appear on the Lab’s product page. Over the course of July, the footer area of the pages have continued to be revised so they focus on SL, Sansar and Tilia and appear to leave little or no room for Blocksworld to make a return. I also noticed the two websites associated with Blocksworld either redirected back to the Lab’s corporate website (in the case of ) or had an expired security certificate issue (). In looking at my SL dashboard at on July 3rd, I noticed Blocksworld was no longer listed, leaving only Sansar. Blocksworld used to appear in the footer area of the web pages As a part of the Lab’s product family, it has always appeared on the More Products listing at the foot of the web pages – which is how I found something may have changed. More recently, the Lab made it available through web browsers (although it never really worked well in Firefox) and through the Steam Early Access programme. Since its launch, the game has been steadily developed and has performed reasonably well – including gaining some brand support through Hasbro (with their G.I. A short foray into owning a games distribution platform through the acquisition of Desura (2013-2014, sold to Bad Juju Games).
#Blocksworld steam free#
![blocksworld steam blocksworld steam](http://cdn.akamai.steamstatic.com/steam/apps/642390/ss_f76477be175efc8c49d88033bb8743aeceb67520.jpg)
Linden Lab has confirmed it has “paused” development and promotion of its iOS sandbox app, Blocksworld.įor those unfamiliar with it, Blocksworld has been a part of the Lab’s product stable since 2013. The app was removed from the Apple Store around the same time, and from Steam at the start of July 2020. Update July 2020: on June 17th, 2020, the Blocksworld servers were shut down and the dedicated website closed, presumably as a part of the work in transitioning LL services to AWS. Blocksworld was a sandbox type game allowing users to create and build from blocks, purchase specialist packs, and even sell their own creations through a marketplace